12/17/2023 0 Comments Sequel to ftl faster than light![]() Preceding unsigned comment added by 98.236.66.29 ( talk) 04:46, 16 April 2014 (UTC) Reply Because ordering units and running the ship are done in real-time. How can this game rightfully be considered an rts? It shares very little in common with other games of that genre aside from the action of clicking certain units and ordering them around and its top-down perspective. ![]() Some guy ( talk) 09:02, 26 December 2012 (UTC) Reply Also note the creators describe it as a spaceship simulation, not a flight simulator. Although the space flight simulator game article plays a bit loose with the definition of flight simulator, FTL is far outside of the parameters. A true flight simulator attempts to emulate the feel of flying an actual craft, which necessitates a first person (or third person over-the-shoulder) perspective. ![]() The player does not control movement of the ship, besides picking destinations on the map. M ASEM ( t) 16:56, 23 October 2012 (UTC) Reply That article does not state anything that would suggest a game like FTL would be considered a flight simulator. I recommend that it NOT be classified as a "space simulator." Eridani ( talk) 16:48, 23 October 2012 (UTC) Reply Per space flight simulator game, not all such games require 3d-like space combat (ala Elite/Wing Commander), and often include elements of trading (which FTL has) and less robust combat mechanics (such as early BBS games). It has little in common with traditional examples of the genre, like Freelancer, X, or Descent. M ASEM ( t) 19:41, 24 September 2012 (UTC) Reply Actually, FTL is more of an RPG/dungeon crawler than a space simulator. Preceding unsigned comment added by 78.94.9.156 ( talk) 19:38, 24 September 2012 (UTC) Reply Space combat games are properly in the genre Space flight simulator game, including space combat games. ![]() Why does the article say, that it is a simulator? 67.198.47.100 ( talk) 21:27, 9 July 2014 (UTC) Reply There is yet no clear separate genre for "rogue-lites" in the industry, and as such, this remains properly classified as a "roguelike". I'm not yet sure what the best designation is, but overloading words that have been in use for decades doesn't seem helpful either. M ASEM ( t) 23:47, 21 September 2012 (UTC) Reply Roguelike-like is *not* a sub-genre of roguelike. 86.5.226.63 ( talk) 23:40, 21 September 2012 (UTC) Reply Building this, I did some rewording to be more consistent and to work that FAQ quote into the body. Roguelikelike sounds silly anyway, not something one expects to see in an encyclopaedia. We don't need another subgenre of what is already a subgenre. Gilgatex ( talk) 20:54, 21 September 2012 (UTC) Reply I took the liberty of describing it closer to how the developer clarifies their usage of the term (that they 'use this term loosely'). It is even described this way on the developer's own webpage. The page currently describes this game as a roguelike, but at best it can be considered a roguelike-like, in that it contains some elements of a roguelike, but not enough to be considered one.
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